Igniting the Spark

Items

Weapon Types

Melee Weapons

  • An Axe is a [Close Range] weapon that does [Physical] damage and can [Cleave].
  • A Club is a [Close Range] weapon that does [Physical] damage and can [Stun].
  • A Hammer is a [Close Range] weapon that does [Physical] damage and can [Sunder].
  • A Mace is a [Close Range] weapon that does [Physical] damage and can [Daze].
  • A Quarterstaff is an Extended range weapon that does [Physical] damage and can [Trip].
  • A Sickle is a [Close Range] weapon that does [Physical] damage and can [Hook].
  • A Polearm is an Extended range weapon that does [Physical] damage and can [Brace].
  • A Sword is a [Close Range] weapon that does [Physical] damage and can [Parry].
  • A Whip is an Extended range weapon that does [Physical] damage and can [Disarm].
  • A Dagger is a [Close Range] weapon that does [Physical] damage and can [Conceal].
  • A Short Sword is a [Close Range] weapon that does [Physical] damage and can [Feint].
  • A Long Sword is a [Close Range] weapon that does [Physical] damage and can [Ward].
  • A Great Sword is a [Close Range] weapon that does [Physical] damage and can [Guard].

Ranged & Firearm Weapons

  • A Crossbow is a [Long Range] weapon that does [Physical] damage and can [Pin].
  • A Bow is a [Long Range] weapon that does [Physical] damage and can [Volley].
  • A Sling is a [Short Range] weapon that does [Physical] damage and can [Distract].
  • A Manual Rifle is a [Long Range] weapon that does [Physical] damage and can [Snipe].
  • A Semi-Automatic Rifle is a [Long Range] weapon that does [Physical] damage and can [Mark].
  • A Machine Gun is a [Short Range] weapon that does [Physical] damage and can [Suppress].
  • A Shotgun is a [Short Range] weapon that does [Physical] damage and can [Knockback].
  • A Revolver is a [Short Range] weapon that does [Physical] damage and can [Quickdraw].
  • A Semi-Automatic Pistol is a [Short Range] weapon that does [Physical] damage and can [Doubletap].

Armor Types

  • Light Armor is armor that [Eases Defense].
  • Medium Armor is armor that [Eases Defense by 2 and Hinders Stealth by 1].
  • Heavy Armor is armor that [Eases Defense by 3, Hinders Stealth by 2, and reduces Carrying Capacity].

Resources

Ore

Armor/Weapon Grade Ore
  • Copper is a [common] [conductive] [ore] that [is easy to shape].
  • Iron is a [uncommon] [resilient] [ore] that [holds an edge well].
  • Mythril is a [rare] [lightweight] [ore] that [is exceptionally strong].
  • Adamantine is a [legendary] [balanced] [ore] that [is nearly indestructible].
Precious Ore
  • Silver is a [common] [radiant] [ore] that [reflects hostile magic].
  • Gold is a [uncommon] [malleable] [ore] that [amplifies enchantments].
  • Platinum is a [rare] [immutable] [ore] that [anchors powerful magic].
  • Aetherium is a [legendary] [transcendent] [ore] that [stabilizes magic].

Wood

  • Oak is a [common] [sturdy] [wood] that [resists splintering].
  • Pine is a [common] [flexible] [wood] that [is easy to work].
  • Ironwood is a [uncommon] [dense] [wood] that [is as strong as metal].
  • Heartwood is a [rare] [vital] [wood] that [retains living essence].
  • Elderwood is a [legendary] [ancient] [wood] that [remembers].

Fiber

  • Cotton is a [common] [soft] [fiber] that [is easy to spin].
  • Flax is a [common] [durable] [fiber] that [that is strong].
  • Spidersilk is a [uncommon] [tensile] [fiber] that [is stronger than leather].
  • Twineleafe is a [rare] [flexible] [fiber] that [bends without breaking].
  • Moonthread is a [legendary] [luminous] [fiber] that [retains ambient magic].

Liquid

  • Water is a [common] [clear] [liquid] that [forms the basis of life].
  • Alcohol is a [common] [volatile] [liquid] that [burns easily].
  • Acid is a [uncommon] [corrosive] [liquid] that [reacts violently].
  • Essence is a [rare] [mystical] [liquid] that [holds latent magic].
  • Aether is a [legendary] [luminous] [liquid] that [channels raw magic].

Plants

Medicinal Herbs
  • Wildflowers are a [common] [soothing] [plant] that [eases minor aches].
  • Herbs are a [common] [refreshing] [plant] that [revitalizes the senses].
  • Rootstock is a [uncommon] [calming] [plant] that [promotes mental clarity].
  • Silverleaf is a [rare] [restorative] [plant] that [accelerates healing].
  • Lifebloom is a [legendary] [vital] [plant] that [heals grievous wounds].
Poisonous Plants
  • Berries are a [common] [toxic] [plant] that [cause mild illness].
  • Nightshade is a [common] [venoumous] [plant] that [induces weakness].
  • Hemlock is a [uncommon] [potent] [plant] that [causes hallucinations].
  • Deathbloom is a [rare] [deadly] [plant] that [can kill swiftly].
  • Soulvine is a [legendary] [cursed] [plant] that [drains vitality].
Magical Properties
  • Fungi are a [common] [mystical] [plant] that [enhances minor spells].
  • Wyrdroot is a [common] [enchanted] [plant] that [amplifies spellcasting].
  • Mistbark is a [uncommon] [elemental] [plant] that [enhances the elements].
  • Heartbloom is a [rare] [arcane] [plant] that [stores ambient magic].
  • Aetherstem is a [legendary] [ethereal] [plant] that [channels latent currents].

Creature Parts

Creature Essence Common Uncommon Rare Legendary
Humanoid Mind eye, bone, blood liver heart Brain
Animal Life flesh, blood, gland, bone horn, hide heart Spirit
Automation Space, Time, Earth oil, stone plating heart Lifespark
Ethereal Death, Shadow ichor, membrane acid volatile mote Core
Undead Death bone, teeth congealed blood undying flesh Undying heart
Draconic Fire scales, claw, bone horn, hide heart Breath sac
Ooze/Slime Water mucus, membrane vesicle, acid nucleus Core
Insect Earth, Sound chitin, eye pincer heart, stinge Venom
Plant Life leaves/caps, roots/mycelium seeds/spore-pods bark/scorelia Pollen/Spores
Chimera Sound flesh, claws, bone hide horn Primal heart
Fiend Fire, Shadow flesh, claws, bone horn, hide heart Soul
Elemental Air, Earth, Water, Fire eye, membrane volatile mote primordial dust Core
Fey Mind, Illusion, Time hair, flesh horn heart Psyche
Alien Mind, Illusion flesh, eye vesicle heart Main eye
Celestial Light, Life flesh, eye horn heart Soul
Giant Earth flesh, bone hide, liver heart Titan heart
Monstrosity Fire, Space, Illusion flesh, claws, bone horn, hide heart Prime bone

Essence

  • Air Essence is a [rare] [whispering] [creature part] that [shimmers with invisible currents].
  • Earth Essence is a [rare] [dense] [creature part] that [feels immovably solid].
  • Water Essence is a [rare] [fluid] [creature part] that [ripples with shifting depth].
  • Fire Essence is a [rare] [burning] [creature part] that [glows with inner heat].
  • Life Essence is a [rare] [vital] [creature part] that [pulses with raw vitality].
  • Death Essence is a [rare] [cold] [creature part] that [saps warmth and vigor].
  • Mind Essence is a [rare] [intricate] [creature part] that [thrums with thought and awareness].
  • Time Essence is a [rare] [fluid] [creature part] that [shifts subtly out of sync].
  • Space Essence is a [rare] [distorting] [creature part] that [bends perception around it].
  • Sound Essence is a [rare] [vibrating] [creature part] that [echoes faintly in silence].
  • Illusion Essence is a [rare] [shimmering] [creature part] that [flickers between forms].
  • Shadow Essence is a [rare] [darkened] [creature part] that [absorbs nearby light].
  • Light Essence is a [rare] [luminous] [creature part] that [glows softly in darkness].

Organic

  • Eye is a [common] [keen] [creature part] that [captures light precisely].
  • Bone is a [common] [sturdy] [creature part] that [resists breaking under force].
  • Flesh is a [common] [supple] [creature part] that [stretches without tearing].
  • Claw is a [common] [hardened] [creature part] that [retains its sharpness].
  • Horn is a [uncommon] [dense] [creature part] that [can withstand heavy impact].
  • Heart is a [rare] [vital] [creature part] that [pulses with life energy].
  • Brain is a [legendary] [complex] [creature part] that [holds extraordinary instinct and memory].
  • Hair is a [common] [flexible] [creature part] that [shimmers in light].
  • Teeth is a [common] [hardened] [creature part] that [retains a sharp edge].
  • Liver is a [uncommon] [dense] [creature part] that [filters impurities efficiently].
  • Hide is a [uncommon] [tough] [creature part] that [resists cuts and abrasions].
  • Pincer is an [uncommon] [strong] [creature part] that [closes with great force].
  • Stinger is a [rare] [barbed] [creature part] that [retains venom after removal].
  • Scales is a [rare] [overlapping] [creature part] that [deflects impacts effectively].

Glands/Fluids

  • Blood is a [common] [vital] [creature part] that [pulses with life].
  • Ichor is a [common] [ethereal] [creature part] that [shimmers strangely].
  • Acid is an [uncommon] [corrosive] [creature part] that [bubbles subtly].
  • Undying Heart is a [rare] [resilient] [creature part] that [beats even in death].
  • Congealed Blood is an [uncommon] [thickened] [creature part] that [retains its form even when removed from the body].
  • Undying Flesh is a [rare] [resilient] [creature part] that [remains intact long after death].
  • Gland is a [common] [secretory] [creature part] that [produces subtle compounds].
  • Mucus is a [common] [slimy] [creature part] that [sticks lightly to surfaces].
  • Vesicle is an [uncommon] [fragile] [creature part] that [swells under pressure].
  • Breath Sac is a [rare] [elastic] [creature part] that [expands and contracts smoothly].
  • Venom is a [legendary] [volatile] [creature part] that [burns with toxic potency].
  • Nucleus is a [rare] [dense] [creature part] that [vibrates with latent kinetic potential].

Constructs

  • Oil is a [common] [viscous] [creature part] that [shines when light hits it].
  • Plating is an [rare] [reinforced] [creature part] that [resists wear and tear].
  • Lifespark is a [legendary] [volatile] [creature part] that [flickers unpredictably].
  • Stone is a [rare] [dense] [creature part] that [withstands heavy impact].

Magical

  • Primal Heart is a [legendary] [arcane] [creature part] that [thrums with raw magical energy].
  • Volatile Mote is an [uncommon] [flickering] [creature part] that [shifts unpredictably in energy].
  • Primordial Dust is an [uncommon] [ancient] [creature part] that [resonates with elemental forces].
  • Core is a [rare] [pulsing] [creature part] that [radiates concentrated essence].
  • Ethereal Ichor is a [rare] [luminous] [creature part] that [flows like liquid light].
  • Psyche is a [legendary] [complex] [creature part] that [contains consciousness beyond the physical].
  • Main Eye is a [legendary] [all-seeing] [creature part] that [perceives beyond normal sight].
  • Primal Heart is a [legendary] [arcane] [creature part] that [thrums with raw magical energy].
  • Titan Heart is a [legendary] [immense] [creature part] that [beats with unstoppable force].
  • Prime Bone is a [legendary] [dense] [creature part] that [stores the creature’s primal strength].
  • Soul is a [legendary] [ethereal] [creature part] that [lingers with undying presence]
  • Spirit is a [legendary] [ethereal] [creature part] that [stores the creatures primal presence].

Plants/Fungus

  • Leaves/Caps is a [common] [veined] [creature part] that [rustles with a subtle life].
  • Roots/Mycelium is a [common] [fibrous] [creature part] that [clings firmly to surfaces].
  • Bark/Sclerotia is an [uncommon] [toughened] [creature part] that [resists tearing and abrasion].
  • Seeds/Spore-pods is a [uncommon] [resilient] [creature part] that [survives harsh conditions].
  • Pollen/Spores is a [rare] [dusty] [creature part] that [carries latent vitality].