Today we are going to start showing off the four characters we are going to start off with. Our histories are pretty vague intentionally. But AJ has a general idea of what we are and where we are going and this is the first of four characters, and 1 creature we’ll see this week.
Ryan Elliot is a Intelligent Warrior who Slays Monsters

Descriptor: Intelligent (49)
Type: Warrior (20)
Flavor: Knowledge and Skills (37)
Focus: Slays Monsters (76)
Origin: Purple #45
Aspect: Anchor
Stats
Age: 818 (looks 21)
Tier: 1
Effort: 1
XP: 0
Might: 11 (0)
Speed: 12 (1)
Intellect: 13 (0)
Armor: 0
Recovery Rolls: 1d6+
□ Action
□ Ten Minutes
□ One Hour
□ Ten Hours
Damage Track:
□ Impaired
□ Debilitated
Cypher Limit: 2
Skills
Practiced: light, medium and heavy weapons and suffer no penalty with any weapon
Trained: cooking, speed defense when not wearing armor, perception, lockpicking, history, all actions involved remembering or memorizing things experienced directly, swords
Specialized: psychology
Inability: intellect defense hindered
Abilities
Bash (112)Investigative Skills (155) → Perception, Lockpicking- Trained without Armor (193)
- Combat Prowess (120) Enabler
Swipe (188)Knowledge Skills (157) → Psychology, History- Practiced with Swords (171) Enabler.
- Calm (3 int) (origin) Action
- Bond (1 Intellect point) (origin)
- Mental Link with Drifter (161) (origin) Action to initiate.
- Create Anchor (1+ Intellect point) (origin) Action to Initiate
Player Intrusions
- Perfect Setup
- Old Friend
- Weapon Break
Equipment
- All RHI employees get plane shifting attire that when unworn looks like a gray jump suit until activated — typically wear of their next shift or favorite outfits
- A long sword: medium, 4, immediate
- Blaster: medium, 4, long range
- a wrist computer
- two moderately priced items,
- four inexpensive items.
Cyphers
- Death bringer L4
- Burst of speed L6
Advancement
Tier #1:
□ Increase Capabilities
□ Move Toward Perfection
□ Extra Effort
□ Skill Training
Background and Story
When Ryan was 16 he was taken as the human servant to one of the most powerful vampires of that time. She gave birth to a son shortly there after thanks to a magical ceremony. Ryan and her son grew close over the years and when Ant started showing signs of Drifting he bound himself to the growing vampire.
Over the years Ryan and Ant’s friendship grew and when Ant asked his mother to join Rift Hunters International, Ryan asked for his release and joined Ant on his hunt for self.
Ant did not take Ryan as his human servant (yet) and Ryan is now aging. It has been 5 years and he still waits for Ant to claim his soul in the vampiric rites.
Character Arcs
- Develop a Bond → Ryan wants to convince Ant to take him as human servant.
Relationships
Ant: Bonded Drifter → Something about them complements your abilities.
Nox: Unknown
Alex: Unknown
PCs
Ant: Platonic 7
NPCs
Appearance
Hair: Dirty blonde
Eyes: Bright Green
Height: 6’1″
Build: slight muscular build, narrow waist
Ryan has no defining marks, if he weren’t so devilishly handsome he’d blend into the crowd.
Ryan prefers to wear clothes that makes him blend in with the crowd. He doesn’t want to stand out.
Personality
TRAITS | SCALE | TRAITS | ||
---|---|---|---|---|
Warm | 0 | ─+──────── | 10 | Cold |
Outgoing | 0 | ─+──────── | 10 | Shy |
Spender | 0 | ────────+─ | 10 | Saver |
Optimist | 0 | ─+──────── | 10 | Pessimist |
Easily Provoked | 0 | ────────+─ | 10 | Easy-Going |
Tough-minded | 0 | ─────────+ | 10 | Tender-hearted |
Leader | 0 | ─────+──── | 10 | Follower |
Arrogant | 0 | ───+────── | 10 | Humble |
Happy | 0 | ──+─────── | 10 | Discontent |
Impulsive | 0 | ───────+── | 10 | Thoughtful |
Conventional | 0 | ───────+── | 10 | Radical Thinker |
Emotional | 0 | ───+────── | 10 | Rarely shows emotion |
Perfectionist | 0 | ────+───── | 10 | Sloppy |
Risk-taker | 0 | ─────+──── | 10 | Cautious |
Charismatic | 0 | ──+─────── | 10 | Aggravates People |
Late | 0 | ──────+─── | 10 | Early for Appointments |
Efficient | 0 | ──+─────── | 10 | Inefficient |
Team-oriented | 0 | ─+──────── | 10 | Prefers to work alone |
Quiet | 0 | ───────+── | 10 | Loud |
Subtle | 0 | ────────+─ | 10 | Direct |
Selfish | 0 | ────────+─ | 10 | Selfless |
Go-getter | 0 | ─+──────── | 10 | Lazy |
Heroic | 0 | ─+──────── | 10 | Cowardly |
Takes things at face-value | 0 | ───────+── | 10 | Reads between the lines |
Tries to Please People | 0 | ───+────── | 10 | Doesn’t Care What Others Think |
Responsible | 0 | +───────── | 10 | Irresponsible |
Enthusiastic | 0 | ───+────── | 10 | Unexcitable |
Systematic | 0 | +───────── | 10 | Scatter-brained |
Happy-Go-Lucky | 0 | +───────── | 10 | Serious |
Original Character Sheet → Cypher System DCS v 1.5 / Designed by THE INFINITE CONSTRUCT
Cypher System disclaimer and Open Game License
Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games, LLC.