The Full "Regalia"
continued
Trans-dimension Handkerchief/Portable Monster-wright Workshop/Portable Sanctuary/Pockets
Scene Level: Intimidating ← (1d6+2: [4]+2 = 6) (3 threshold)
Q: Can I find old phase spider silk nests?
Oracle
DC 15 → 14 » Yes, but
Invite, Gears, Craft
I was invited by another crafter to who was mechanically inclined to go on a hunt and help them scavenge the Old Spider nests. They wanted all the trapped gear and loot, while I wanted just the old spider silk. I knew how to extract it properly I could make a truly unique item
Task: Harvest Spider Silk
- eased by Anatomical precision x2 , disciple of eldritch anatomy, Handle with Care
Harvesting
DC 6 → 10 » Success
Successfully harvested the item
Q: Do I collect enough to make more than 1 square of fabric?
Oracle
DC 15 → 16 » Yes
Q: Do I collect enough to make a pop up tent?
Oracle
DC 15 → 19 » Yes
Q: Is there any left over after making both of them?
Oracle
DC 15 → 19 » Yes
Q: Enough to make at least one garment?
Oracle
DC 15 → 3 » No, but
Shame, Suggestion, Medicine
There wasn't enough to do anything major so I made a simple pocket for the Chorari Ledger, Vessel of Knowledge and Ink set.
Task: Craft Portable square of fabric
- eased eased by handle with care x2, improvisation x2, macgyver x2
Crafting
DC 0 → 10 » Success, and
Successfully crafted the item and your next craft check is eased by 1
Crafted the Portable square of fabric x3 (because it was a DC of 0 we aren't going to roll again)
Q: Do I gather all the equipment I would need for the workshop?
Oracle
DC 15 → 4 » No, but
Government, Daughter, Slime
I couldn't find all the items I needed, but I did a rescued the daughter of a high ranking official of the courts from a slime and she gifted me the remainder as a reward.
Scene Level: Difficult ← (1d4+2: [2]+2 = 4)
Pop Up Tent Affair
Scene Level: Demanding ← (1d4+2: [1]+2 = 3) (2 threshold)
Q: Is my tent populated with everything I'd have in a bunk house?
Oracle
DC 15 → 12 » Yes, but
Silence, Diary, Slime
I was able to acquire everything I needed for my little tent sanctuary, but the first night I spent in it, it was eerily quiet, not even my footsteps carried father than the floor. My voice sounded strange when I spoke to myself — and I did that often as I responded to Alex in my head.
As I lay in my comfortable bedding staring up at the strange new ceiling I also noticed a milky fluid building up. I immediately got up and wiped it off. It seemed that the interior of the fabric was 'leaking' a non-sticky slime. I gathered it for later examination and maybe I could find a use for it.
Each night 1d4 oz of phase-fluid leaks into the interior of the tent.
1d4: [4] = 4 ounces
Task: Research the phase-fluid
- eased by improvisation x2, handle with care x2
Task
DC 0 → 12 » Success, and
Damaged, Door, Insight
I realize as I experimented with small doses that it bridge the gap between things. Sometimes Alex was clearer, and other times I felt him stronger.
Q: Have I collected more than 1 flask of phase-fluid before the game starts?
Yes/No
Roll: 4 (1d6) » Yes
Q: More than 5?
Yes/No
Roll: 4 (1d6) » Yes
Q: More than 10?
Yes/No
Roll: 1 (1d6) » No
Q: More than 8?
Yes/No
Roll: 6 (1d6) » Yes
Q: Have I had to get rid of some of it?
Oracle
DC 15 → 20 » Yes, and
Communion, Love, Boisterous
Cast: Temporal Bridge Ritual (Level 10 - 5 Threshold)
- hindered by World overpowered x2, MAI by 1, Eased by ritual x2, eased by Macgyver x2, handle with care x2, improvisation x2, rigid routine, aether-bound
Spellcasting
DC 9 → 5 » Success, but
Success, but it backfires and hinders all rolls until the end of your next turn
I had been working on a spell that would allow Alex to cross the boundaries of our mind and share the same physical space at least for a little while. And if it worked it would be wonderful to feel his fingers on my skin for real.
And the spell worked — mostly. Alex stepped into my world but there was a strange distortion. I would move and my body was slow to react.
But what was stranger was hearing Alex's voice outside of my head.
But that was hardly a distraction as we spent the next hour in each others arms for the first time in all of our history — finally one.
Shadow Network Compass
Scene Level: Heroic ← (1d6+2: [6]+2 = 8) (4 Threshold)
Naoise took me on a training mission. The target was a courier carrying a missive we didn't want to get back to the main forces.
Q: Did I need to help Naoise in her mission?
Oracle
DC 18 → 14 » Yes, but
Tedious, Temperature, Woman
Noaise got into a spot of trouble with, she was angry with me in the end. She yelled at me and said she would have figured it out eventually. It was just a tedious job.
We stopped the creature from delivering the message.
Task: Harvest the Withered Spirit for the Shadow Essence.
- eased by anatomical precision x2, handles with care x2, fracture points, macguyver x2
Harvesting
DC 6 → 4 » Success, but
Successfully harvested the item but it made harvesting more difficult, your next harvest check is hindered by 1
Task: Craft Shadow Network Compass
- eased by improvisation x2, macgyver x2, handle with care x2, Sovereign stitch
Crafting
DC 3 → 11 » Success, and
Successfully crafted the item and your next craft check is eased by 1
Endless Ledger Parchment
Scene Level: Challenging ← (1d6+2: [3]+2 = 5) (3 threshold)
Q: As a young scavenger can I collect elderwood scraps from the scrap pile of others discardings.
Oracle
DC 12 → 14 » Yes
Q: Did I collect enough for at least 3 pages?
Yes/No
Roll: 2 (1d6) » Yes
Q: Did I collect enough for more than 3 pages?
Yes/No
Roll: 5 (1d6) » No
Task: Track down a Haunted Puca
- eased by can always find way, bounty hunter, no where to hide
Tracking
DC 6 → 12 » Success, and
You successfully track your target and find proof of their exact location or recent activity
Q: Did I find the strength?
Oracle
DC 15 → 5 » No, but
Ruined, Shame, Glitter
I didn't find their strength but I found their weakness — also happened to be one that could take me down too. The puca could be ruined by glitter. So could I but not for the same reason. I hated glitter!
Combat Phase 1:
- eased by sees the flows
Combat opening
DC 12 → 15 » Success
Ease by 1
Combat Phase 2: Throw glitter in the creatures path
- hindered by self issue, eased by weakness used, surgical skirmisher x2, improvisation, sees the flows
Combat maneuver
DC 3 → 6 » Success
Your actions succeed and the tags are applied universally
Combat Phase 3: use blink dagger to attack
- hindered by self issue, eased by weakness used, surgical skirmisher x2, improvisation, sees the flows
Combat strike
DC 3 → 7 » Success
Clean strike.
Ease 1 step
Combat Phase 4: Counter
- hindered by self issue, eased by weakness used, blinking away, light armor, improvisation x2
Combat counter
DC 3 → 7 » Success
Perfect parry or dodge.
Ease 1 step
Combat Phase 5: Resolution
- eased by 2
Combat outcome
DC 9 → 9 » Success
Clear Victory.
Strain
Task: Harvest Time Essence from creature
- eased by anatomical precision x2, handles with care x2, macguyver x2
Harvesting
DC 0 → 9 » Success, and
Successfully harvested the item and your next harvest check is eased by 1
Task: Craft Endless Ledger Pages
- eased by improvisation x2, macgyver x2, handle with care x2
Crafting
DC 0 → 9 » Success, and
Successfully crafted the item and your next craft check is eased by 1
Vessel of Knowledge
Scene Level: Formidable ← (1d8+2: [5]+2 = 7) (4 threshold)
Q: Do I know of any means of getting Thorned Drake scales?
Oracle
DC 15 → 11 » Yes, but
Pilgrim, Silver, Decomposed
A pilgrim from far away wants to into a thorned drakes territory and has paid me in silver to go with them. When we get there the thorned drake is already dead.
Q: Can I salvage the scales being one of the hardest parts of the creature?
Oracle
DC 12 → 19 » Yes, and
Alcohol, Medicine, Admission
My employer would also like to harvest the liver and heart for medicine and the fermenting breath sac.
Harvest Order: sac, scales, heart, liver
Task: Harvest Breath Sac
- eased by Anatomical Percision x2, handle with care x2, fracture points, Improvisation x2
Harvesting
DC 0 → 15 » Success, and
Successfully harvested the item and your next harvest check is eased by 1
Task: Harvest scales (9)
- eased by Anatomical Precision x2, handle with care x2, fracture points, Improvisation x2 and last check
Harvesting
DC 3 → 7 » Success
Successfully harvested the item
Task: Harvest heart (10)
- eased by Anatomical Percision x2, handle with care x2, fracture points, Improvisation x2
Harvesting
DC 12 → 6 » Fail, but
You failed to harvest the item but the node is intact
Task: Harvest liver (10)
- eased by Anatomical Precision x2, handle with care x2, fracture points, Improvisation x2
Harvesting
DC 12 → 15 » Success
Successfully harvested the item
Successfully harvested the breath sac, scales and liver (also paid in silver)
Task: Craft Vessel out of scales and silver
- eased by macgyver x2, handle with care x2, improvisation x2, sees the flows x2
Crafting
DC 0 → 18 » Success, and
Successfully crafted the item and your next craft check is eased by 1
Aether
Raw Aether is hard to come by. But I decide to petition the goddess of aether herself for a small quantity for my Vessel of Knowledge
Scene Level: Immortal ← (1d10+2: [7]+2 = 9) (5 threshold)
Task: Petition The Goddess of Aether for Aether
- eased by divine intervention, aether-bound, Catalyst Spark, Loyal Faction, improvisation x2
Task
DC 9 → 13 » Success
I prayed to the Goddess of Aether in Ashtarian. I asked for her favor and a small portion of aether to complete my project. The Goddess of Aether granted my request and sealed the raw magical power inside the small vessel I had made for it.
Chorari Ledger
Scene Level: Challenging ← (1d10+2: [3]+2 = 5)
With a little inspiration from the goddess I use the Chorari binding ritual that is preformed on us as children to bind the ink and quill set my mother gave me with the endless parchment and vessel of knowledge to create a journal that is all mine and bound to me and Alex, and only we can use it.
Cast: Chorari Binding Ritual (Level 8)
- hindered by MAI, eased by ritual x2, eased by rigid routine, aether-bound, handle with care x2
Spellcasting
DC 6 → 11 » Success, and
Successfully cast the spell and it eases the next roll by 1
The Beginning
The Wyld had been your home for as long as you can remember. The magic on your skin and the air smelled of sweet pollen. As you stand before the glowing Tangleroot Tree and the portal that would whisk you away to the Iron Veil, your mother, Aura, smiles at you. "Remember this, my little one, you will not feel it again for some time."
She gives you one last hug before you step through the portal to the other side. The transition is gut wrenching, but you know the moment you are on the other side. The gnawning prickly feeling of Iron, Steel and Silver grated at your skin. The air is thick with smog even though there is no sky above you. The dim glow of the Tangleroot Tree is the only reminder that you are as close to home you'll be for a long time — maybe even ever again. Who knows you might die up there where the Iron and Steel are predominant.
You expected to be greeted by someone — but there is no one there when you look around. Only the dim glow of the purification flora in the distance. Flaming Lanterns flicker down a path. Smoke streams high into the cavern you are in. The way back is still a soft glow.
You could still go back. Forfeit your mission — your training. Or you could step forward find your path. Where there is smoke there is people, but the path is the other way.
What do you want to do?
Scene:
- Level: Difficult ← (1d4+2: [2]+2 = 4)
- TP: 10
- Weather: Thunderstorm ← (1d10: [7] = 7)
- Season: 1d90: [64] = 64th day of Summer ← (1d6: [2] = 2)
- Day of the Week: 1d7: [3] = 3 Wednesday
- Phase of the Moon: Full Moon ← (1d8: [5] = 5) (day 1)
- Shift: 1d6: [1] = 1
Shifts on the (day):
- 6:
- 1:
- 2:
- 3:
- 4:
- 5:
I peer over the glasses and look for Aetheric flows to follow
Q: Does I see a pattern in which way I should go?
Oracle
DC 15 → 19 » Yes
Q: Towards the smoke?
Yes/No
Roll: 3 (1d6) » No
The flows lead down the path lined with lanterns.
Q: Do the lanterns hold any meaning to me?
Oracle
DC 15 → 3 » No, but
Skin, Priest, Refuse
The lanterns are just lanterns until I draw close and notice that instead of parchment, each panel is stretch skin with the off scent of burning dung and mistbark, a combination often used by priests of the order.
This was definitely the way I wanted to go.
Q: Is there anything noticeable along the path?
Oracle
DC 15 → 14 » Yes, but
Scary, Family, Wealth
The iron and cement and silver prickled against my skin as I walked down the path, even Alex was quietly watching the buildings as we passed the lanterns. Big scary building that ran from ground well into the caverns heights. I didn't see families, and there was no visible wealth — but wealth for the iron veil meant strange monies things I barely knew about. Things my mother had spoken of but I had never experienced.
I was in a strange new land. Everything was weird.
Q: Does anything happen along the path?
Oracle
DC 15 → 8 » No, but
Entice, Erratic, Student
The path let me to a building, an enticing smell escaped the open door, an erratic disciple stood outside it, his hands flailing in the wind as he waved me down.
"You must be him" he said.
"Him?" I asked.
"Yeah. No one else would walk this way. Come on in."
The sign above the door read "The First Breath Ordinarie". The food smelled good if vastly different from what I was used to. I probably should get used to it.